================================================================

Title                   : Hells_Well
Finished on             : 10-25-2001
Filename                : DM-Hells_Well.unr
Author                  : Tim Byrd  (Faderide)

Email Address           : faderide@altavista.com 
Where to get it         : My website (UT maps section)
                        : www.geocities.com/ruiners_space/index.html

Note                    : Please send feedback to email above.
                        : All comments, and suggestions welcome.                           
			  
Additional Credits to   : Planet Unreal editing forums.  
			 
   	                - The Testers -
			: Andrea Byrd 			
			: Templedog
			: Rushoid
                        : Nali City Play Test forums

Greets                  : Nali City for being the best place
                        : to find maps and map reviews.
			
================================================================

--- Play Information ---
Game                       : Unreal Tournament
Game type                  : Death match 
Level Name                 : Hells Well
Single Player              : Botmatch
Cooperative                : That's up to you (not really supported)
Deathmatch                 : Yes 
Dark Match                 : No
Difficulty Settings        : Bot settings
New Sounds                 : No
New Graphics               : No
NewUnrealScript            : No
External DLLs              : No
Recommended no. of players : 10-16 (The more the merrier!)
Special Features           : Random earthquakes.  
Known bugs                 : None aware of.                     

Tips                       : Watch the guy with the shock rifle.
                           : Explore a little.

================================================================

--- Description ---

This was my first map, so alot of the time making the map was spent
learning the basic functions of the editor.  I have alot to learn.  
The map is a large well with the entire base covered in lava.
The playing area is restricted to the upper platforms and access
to one of the three outer towers (intended to keep the action heavy and 
continuous).  Below the upper platforms are two cages with a lift connecting
them (this is where the redeemer is).
From the center tower you can take a lift to go to the highest point in
the map and snipe.  The map came out too demanding with polygons "going 
over the top" sometimes.  You'll need a system that can push some polygons
to get continual smooth gameplay.  An issue I'll avoid in future maps. 
Frag on!

...........Faderide
================================================================

--- Construction ---
Editor(s) used          : UED2
Base                    : Started from scratch
Construction Time       : Too long!


--- Installation ---            
Put .Unr files in your /maps directory.
Put .Umx files in your /music directory.
Put .Uax files in your /sounds directory.


Copyright / Permissions
-----------------------
This level is copyrighted by Tim Byrd (Faderide) 2001.
No unauthorized duplication or alteration without permission of author.

----------------------
UNREAL (c)1998 Epic Megagames, Inc.  All Rights Reserved.  Distributed by
GT Interactive Software, Inc. under license.  UNREAL and the UNREAL logo are
registered trademarks of Epic Megagames, Inc. All other trademarks and trade
names are properties of their respective owners.